Schedule

Here you can find the schedule for the two main days of the event. Speech subjects will be added later.

Northern Game Summit reserves right to make changes to the schedule.

October 4th

19.00 - 23.00

The Pre Party Mixer

Held at Rock House Kulma. For those coming into town a day early. Student tickets not applicable.


DAY 1 - October 5th


9.00

Registration starts

Registration at Bio Rex. Please arrive early!

10.00 - 11.00

Keynote - A Life In Games

John Romero

Streamed from Hall 1 to other halls

11.10 - 12.20

Nordic Game Discovery Contest Pitching

Streamed from Hall 1 to other halls

12.20 - 12.50

Lunch

Provided to attendees at Generaattori


Hall 1

Design

 

12.50 - 13.50

A Talk about Dialogues

Evgeni Puzankov

Freelance Narrative Designer

 

14.10 - 15.10

SimCity BuildIt 

Petri Ikonen

Creative Director at EA Helsinki/tracktwenty

 

15.30 - 16.30

Narrative Design at Remedy

Eevi Korhonen

Game Designer at Remedy Entertainment

 

Hall 2

Tech

 

12.50 - 13.50

Building a city with your bare hands - The custom VR level editor for Hover Cabby

Alexander Birke

Indie Developer

 

14.10 - 15.10

Optimizing our Renderer for Metal on iOS

Timo Heinäpurola

Senior Engineer at Reforged Studios

 

15.30 - 16.30

Lessons from 5 years of Hill Climbing

Marko Brockman

Developer at Fingersoft Ltd

 

Hall 3

Marketing

 

12.50 - 13.50

Fireside Chat with Marika Appel, Community Manager at Supercell

Julius Fondem & Marika Appel

Project Manager at Ubisoft Annecy

 

14.10 - 15.10

Ways for success in mobile game development without a publisher

Alexey Izvalov

Developer Relations at FGL

 

15.30 - 16.30

Greedy or not? Make a Living out of Serious Games

Tsahi Liberman

Headmaster at Tiltan School of Game Design & Development; VP Foreign Affairs at GameIS

 


17.30 - 20.00

VIP Dinner 

Held at Wanha Kerho ngs_viptag_photos.png

 

20.00 - 02.00

Bonus Stage

Held at Club96. Marioke, drinks and lots of people to meet.


DAY 2 - October 6th


Hall 1

Art

 

10.00 - 11.00

Child of Light: From the watercolour art style illustrations to the immersive game environments

Salomé Strappazzon

Lead Artist at Big Bad Wolf

 

11.20 - 12.20

Cinematic Pipelines in a Game Development Environment

Chris Evans

Supervisor at Blizzard Entertainment

 

12.40 - 13.40

Crafting Souls – Visual Storytelling in Games

Tatu Petersen-Jessen

Art Director at Rovio Entertainment

 

Hall 2

Production

 

10.00 - 11.00

Producing live games - challenges and rewards

Nikolina Zidar

CEO at Full XP

 

11.20 - 12.20

The pitch and the aftermath - Communication between producers of Matterfall

Sami Hakala

Producer at Housemarque

 

12.40 - 13.40

“Fun Is Overrated!” Is Fun A Pre-Requisite For A Successful Game?

Patrick Rose

Business and Product Analyst at Bandai Namco Ent. Europe

 

Hall 3

Audio

 

10.00 - 11.00

Keeping it Original: Sounding different each game at a time!

Joonas Turner

Sound Designer and Voice Actor at E-Studio

 

11.20 - 12.20

Fireside chat: Voiceacting as career

Adam Harrington

Voiceover Artist & Actor

 

12.40 - 13.40

How I used neural networks for Uurnog Uurnlimited's music

Nicklas Nygren

Indie Developer

 


14.00 - 14.20

Nordic Game Discovery Contest Winner Announcement

Streamed from Hall 1 to other halls

14.30 - 15.30

Panel:
How games affect the human mind

Streamed from Hall 1 to other halls