Here is the list of our esteemed speakers.
You can find more information about each of our amazing speakers by selecting their box.
John Romero - US President at Romero Games Ltd.
John Romero is an award-winning game designer, level designer and programmer whose work spans over 130 games, 107 of which have been published commercially, including the iconic works Wolfenstein 3D, DOOM and Quake. Romero co-owns Romero Games and is at work on a new first-person shooter, a genre he pioneered.
Timo Heinäpurola - FI Senior Engineer at Reforged Studios
Timo is responsible for maintaining the overall vision and architecture of Reforged Studios’ in-house game engine. Before joining the company, he was the lead programmer on The Walking Dead: No Man’s Land (Next Games) and Next Car Game: Wreckfest (Bugbear Entertainment).
Nikolina Zidar - FI CEO at Full XP
She has been working on over 20 games with focus on F2P mobile titles. Prior founding Full XP, she held leading production role in Next Games and Rovio. Committed, passionate and energetic industry professional with entrepreneurial skillset, Nikolina has initiative, adaptability, courage, ability and drive to motivate others. She gets things done on time, by smart thinking, working hard and empowering teams.
Petri Ikonen - FI Creative Director at EA Helsinki/tracktwenty
Salomé Strappazzon - FR Lead Artist at Big Bad Wolf
Environment Artist with over 15 years experience in video game industry, including 10 years at Ubisoft Montreal, Salomé is passionate about creating sceneries. From FarCry 3 to Child of Light, from realism to watercolour renderings, she delights in crafting the mood and ambiance that will make a game experience truly immersive.
Patrik Rose - DE Business and Product Analyst at Bandai Namco Ent. Europe
Patrick is passionately devoted to the games and tech industry. He is a jack-of-all-trades; proficient in mobile free-to-play to console AAA. Patrick has worked as an HR manager, games researcher, product manager, strategist and consultant in Shanghai and Hamburg. He currently supports Bandai Namco Entertainment’s European headquarters as a business and product analyst based in Lyon, France.
Tsahi Liberman - IL Headmaster at Tiltan School of Game Design & Development; VP Foreign Affairs at GameIS
Tsahi has been into the gaming industry for over 13 years, creating educational games for children for the grandest global companies in the world, such as Disney, Nickelodeon, PBS Kids, Sesame Street, Tabtale, Compedia, and many more. Tsahi is also part of GameIS core, the Israeli game developers association, leading the content for conferences and the international relations between Israel and other gaming industries.
Tsahi is deep into creating interactive activities and games for diversity, whether it is women in games, peace through gaming, or educational games for Syrian refugees.
Alexey Izvalov - UA Developer Relations at FGL
Alexey has been an indie game developer since 2010. He's released 30 titles which have won 15 awards. His work includes helping indies at FGL community to make their games better, providing video reviews and working as a game development contests judge. Currently he's making 2 mobile games and mentoring students startups.
Tatu Petersen-Jessen - FI Art Director at Rovio Entertainment
Over the years, Tatu has worked in various creative and management roles in more than 40 globally published games, from AAA to mobile, at companies such as Digital Chocolate, Remedy and Rovio. In his current role as an Art Director at Rovio he has lately focused on Angry Birds Evolution, Rovio’s recent game launch that is taking the Angry Birds brand to new and unexpected places.
Chris Evans - US Head of In-Game Cinematics at Blizzard Entertainment
Chris has made his debut at Blizzard after working at Omation Animation Studio for 2 years. His work in animation has made him rise through the ranks over 11 years from Cinematic Artist to Supervisor to the Head of In-Game Cinematics.
Alexander Birke - UK Indie Developer
After having worked in the industry for a couple of years Alexander started Out Of Bounds Games in 2015 and the studio's first title Laser Disco Defenders was released last year for PC and Console. His main areas of interest include procedural generation, graphics programming, workflow optimization and making games that feel great to play.
Joonas Turner - FI Sound designer and Voice actor at E-Studio
Joonas is a sound and game designer from the lovely lands of Finland. His work can be heard in games such as Badland 1 & 2, Nuclear Throne, Downwell, Broforce and on his own game, Tormentor X Punisher to mention a few! Joonas runs the video game sound department at E-Studio, always looking to bring new games alive by sound.
Sami "Haxu" Hakala - FI Producer at Housemarque
In the past 25+ years 'Haxu' has participated creating virtual worlds, games, sound design, music, web services, software, mobile content, commercials, TV-programs, movies and events. Currently he's working as a Producer at Housemarque, fronting the band "National Nightmare", and consulting and coaching interesting companies and projects.
Evgeni Puzankov - RU Freelance Narrative Designer
Evgeni has been in the industry for about 8 years. He juggled professions like scripting, producing, and writing until he finally managed to secure a stable living as a freelance narrative designer in late 2016. Now he's mainly working with small indie teams on the projects like The Long Reach, Phantom Trigger, and Veterans Online to name a few.
Niklas Nygren - SE Indie Developer
Adam Harrington - US Voiceover Artist & Actor at Stars Model Management SF and Abrams Artists Agency LA
Adam has created diverse, textured, unique voices for a large cast of characters. Most well known for his role as Bigby Wolf in Telltale Games' The Wolf Among Us, Adam was also nominated for a BAFTA award for his recognizable, gravelly voice. He has worked as a voice actor for years and has also worked on television and radio commercials and documentaries.
Eevi Korhonen - FI Game Designer at Remedy Entertainment
Eevi has worked in the industry for six years, with projects ranging from mobile and Facebook games to AAA console and PC games. She has a wide range of experience in game design and currently works at Remedy on the P7 project. In her free-time, she organizes conventions and live-action roleplaying games as well as geeks out about tabletop RPGs and board games.
Julius Fondem - FI Project Manager at Ubisoft Annecy
Julius is a colorful and smile infused game producer who has worked on games ranging from small to big, and from mobile F2P to console AAA. He's currently kicking off his 3rd year at Ubisoft, and during his time there, he's worked on titles such as Steep and Trials of the Blood Dragon, and a couple of unannounced projects. Julius is also a Kajaani University of Applied Sciences alumnus! If you ever need to spot him in a crowd, look for the big hair and colorful socks.
Marko Brockman - FI Developer at Fingersoft Ltd
Marika Appel - FI Community Manager at Supercell
Marika has been a part of building the Clash of Clans community since the launch of the game. During the last 5 years spent with the growing game and community, the challenges and requirements of her work have changed drastically. Marika will gladly answer all questions regarding building and upkeeping a community from both new and old games.
This year's panel consists of people who understand how games affect us in different ways.
Mia Stellberg - FI Team Psychologist at Team Astralis
Mia is a psychologist graduated from Helsinki University. In addition to working with eSports, she is also a licenced in sports psychology and psychotherapy. She has experience from working with athletes from 12 years to 60 years all the way to the Olympics.
After being hired in 2016, she helped Team Astralis reach world championship in 2017.
Adnan Selimovic - SE Founder & CEO at Applied Psychotechnics
Adnan Selimovíc is a critical theorist, televisual-media researcher, and CEO of Applied Psychotechnics. His work focuses on the underlying psychological and libidinal processes of why we enjoy gaming with the objective to give developers honest, useful insights. Recently he worked with Ubisoft Massive as a game user psychologist, where he helped with the Division and Avatar on retention and game conception. He is now publishing a book called the Loot Loop; Politics of Psychology in Consumer Society. Adnan is an experimentalist—he thinks that we have to understand why gaming matters to gamers, how it matters to them as human beings living in the world now, in order to keep the play alive in games—especially in light of their easy profitability.
Hans Shakur - IL Startup and Innovation Strategist, Business Catalyst, Tech Community Leader and Ecosystem Shaper
Hans is considered a leader in the Israeli high-tech scene, spearheading initiatives of economic development and fostering innovation in the Arab society in Israel.
Hans is the co-founder of GamesForPeace – a growing community of people who exploit mass popular online games as a radical new way of bridging the gap between young adults in conflict zones. In addition, Hans is heading MasarUP - The Arab Entrepreneurship Council, and leading MobileMonday Nazareth – the largest open tech-community platform in northern Israel. Hans is also the founder of Markitect – a Consulting Firm and a Digital Solutions Management company (since 2001).
Among his activities, Hans is serving as a director, advisor and lecturer at various startup acceleration programs and facilitating several tech-conferences, tech-events and hackathons.
Recently, Hans was chosen by Geektime as one of the Top 100 Influencers in the Israeli high-tech, and also rocked the stage of TEDxJaffa, speaking about how online games can change real life!