More speakers will be revealed soon!
David has worked on dozens of software games at Shenandoah Studios and GameHouse, and the tabletop roleplaying game HeroQuest. He led the team that made King of Dragon Pass, and years later its spiritual successor Six Ages: Ride Like the Wind.
Ari is a game programmer with over 10 years game industry experience and the main organizer of the Finland Unity User Group. His previous work includes leading teams at Rovio, the maker of Angry Birds, and being the lead build engineer at Armada Interactive.
Jay is a veteran game producer with over 15 years of experience in management roles within the games industry and currently works at Wargaming as a Development Director. His previous work includes being the COO of Next Games and the Executive Producer on Quantum Break at Remedy Entertainment.
Adnan is a critical theorist, who focuses on youth politics, libidinal processes, and life in consumer society. He has taught in numerous universities in New York and his work has been published in Youth & Society, the Journal of Critical Marketing Studies, New Directions in Critical Youth Studies, and International Education.
Mr. Arto Käyhkö is a seasoned game industry biz dev veteran. He has been working in multiple roles in funding, investment consulting and marketing (UA, GtM, ) with companies such as Apprien, Google, GHP and Pollen VC.
Mehdi Benkirane (Master of Ceremonies)
Mehdi is the Co-Founder of FLIP Entertainment, a video game centric music publishing whose mission is to monetize in-game music for developers. Before FLIP, Mehdi led industry relations for the SAE group's European operations where he negotiated global partnerships with the global music, games, and film industries.
Tuomas is an experienced IT-consultant turned games developer, with 20 years of experience in the field. He sometimes suffers from culture shock in the games industry, but loves games much more than the high-stakes world of consulting. He makes cloud-based services for Housemarque, and in addition coaches Housemarque's teams in Lean Software Development. On his free time he likes to cook and take photographs in addition to playing board / table-top / computer / console / mobile / live-action games. If you are in need of books for developing your organisation, he’s got a plethora of recommendations.
Magdalena joined the video game industry back in 2014. First involved in mobile games, later leading a QA team in CD PROJEKT RED in the Gwent Project. Saw birth of Gwent, lead team through prototype, closed beta and public beta phase. Now with almost 5 years of QA experience Magda is working in People Can Fly on an unannounced AAA shooter.